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HOW TO PLAY BRIDGE

NEW TO BRIDGE?

Bridge Lessons.

Never played bridge before? Begin bridge by trying our free MiniBridge lessons.

Learn Minibridge is No Fear Bridge's free online website for complete beginners at bridge!

MiniBridge is a simplified version of the game of bridge. MiniBridge enables you to start playing bridge right away without having to know all the rules for bidding. A great way to get started learning how to play bridge!

Take your first MiniBridge lesson and be playing within minutes!

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INTRODUCTION TO BRIDGE

Bridge is a game for four people playing in two partnerships. A standard pack of 52 cards is used.

There are four Suits

Each suit has thirteen cards in the order: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. Ace is always high.





spade Spades heart Hearts
Diamond Diamonds Clubs Clubs.

THE PLAY

The cards are dealt so that each player receives 13 cards. It is best to arrange them in your hand with alternating red suits and black suits. The bidding starts with the dealer. After the bidding is over, one pair become the declaring side. One member of this pair called the Declarer, plays the hand while the opponents Defend the hand.

The partner of the declarer, called the Dummy, puts all of his cards face up on the table and takes no further part in the play. Declarer plays both hands, his own and dummy's. The first person to play a card is the person on the left of the declarer, this is called the Opening Lead .

The cards are played clockwise round the table until four cards have been played. The highest card played wins the trick.

Place this way if you won
* the card is placed like this if your side won the trick,

Place this way if you wonor like this if your side didn't win the trick.


TRUMPS

You must always follow suit if you can, but if as a result of the bidding there is a trump suit, then any card in the trump suit beats any card in the other suits. So, if hearts are trumps, the 2 heart would beat the club A.

You may only use a trump when you are unable to follow suit, but you don't have to. You may choose to Discard (throw away) a card from another suit. Beating another suit with a trump card is known as Ruffing.

MINIBRIDGE

STARTING OUT TO PLAY MINIBRIDGE

We'll start by describing MiniBridge which is a great introduction to bridge for players of all ages.

MiniBridge enables you to start playing bridge right away without having to know all the rules for bidding. Everything you learn in MiniBridge is relevant to real bridge i.e. counting your points, how to play the cards, game and part score contracts, scoring etc.

HIGH CARD POINTS

Each player estimates the value of their hand by using a scale of points for the high cards.

Ace

4

King

3

Queen

2

Jack

1

SUIT RANKING ORDER

Notice it is alphabetical. Clubs are the lowest ranking and No Trumps the highest.

NT

No Trumps

Spades

spade

Hearts

heart

Diamonds

Diamond

Clubs

Club

HOW TO PLAY MINIBRIDGE

  1. The cards are dealt out one by one to the four players, playing in two partnerships sitting opposite each other, thirteen cards each.
  2. Each player estimates the value of their hand by using a scale of points for the high cards. Ace = 4, King = 3, Queen = 2, Jack = 1.
  3. Each player announces their points starting with the dealer and going clockwise round the table. The total should add up to forty.
  4. The pair with the most points between them becomes the declaring side, the other pair become the defending side. If both sides have twenty points, redeal the cards. The person on the declaring side with the most points becomes the declarer and their partner becomes the dummy. If both players have the same number of points, then declarer is the one who announced their points first.
  5. The dummy's hand is put down on the table for all to see and declarer chooses the contract. He announces either 'part-score' or 'game' and either no-trumps or a specific trumps suit. The goal for a part-score is 7 tricks, and the goals for game contracts are 9 tricks in no-trumps, 10 tricks in heart or spade and 11 tricks in club or heart
  6. The first person to lead a card is the player on the left of the declarer. Each person plays a card in turn clockwise and whoever puts down the highest card wins the trick, any trump beating any card in another suit. If either defender wins a trick, it counts as a trick for their side.
  7. The cards are then turned over and the winner of the trick leads the first card for the next trick.
  8. Declarer controls the play of dummy's cards and if the winning card comes from the dummy, the first card for the next trick comes from the dummy (but the declarer says which card it should be).
  9. After all the cards have been played, the players agree how many tricks were won by each side and calculate the score.
  10. The position of the dealer moves round the table clockwise with each deal.

SCORING AND TARGET CONTRACTS

SCORING

  1. The declaring side only scores points if they win the target number of tricks (or more).
  2. No points are won for the first six tricks. For each additional trick, points are scored according to the contract, as follows:

    No Trumps

    40 points for the first trick,
    30 points for each subsequent trick.

    Hearts/Spades

    30 points

    Clubs/Diamonds 

    20 points

    (Note that the goals of 9 tricks in No Trumps, 10 tricks in Hearts or Spades or 11 tricks in Clubs or Diamonds, will lead to a total of 100 points, the requirement for 'game')

  3. If 'game' has been announced before the play of the cards and it is achieved you gain a bonus of 300 points.
  4. If 'part score' has been announced and 7 or more tricks have been made you gain a bonus of 50 points.
  5. If you do not reach your goal, you do not get any points for the tricks that you do make. Instead, the defenders get 50 points for each trick that the declaring side is short of their target.

TARGET CONTRACTS

The table below shows the expected number of tricks you will make from your partnership's combined point count.

Scorechart

Remember that no points are scored for the first six tricks.

CONTRACTS

'Game' contracts

A 'game' is when the score for the tricks you bid and make adds up to at least 100. When your partnership has at least 25 high card points you should usually choose a 'game' contract as follows:

9 tricks in No Trumps (3NT) = 40+30+30 (= 100) + 300 bonus = 400
10 tricks in heart or spade (4heart/4spade) = 4 x 30 (= 120) + 300 bonus = 420
11 tricks in club or diamond (5club/5diamond) = 5 x 20 (=100) + 300 bonus = 400

'Part Score' contracts

A 'part score' is when the score for the tricks you bid and make adds up to less than 100. If your partnership has fewer than 25 high card points you should choose a target of 7 tricks (i.e. as low as possible).

There is no advantage in choosing a target of 8 tricks over choosing a target of 7 tricks. A contract for 8 tricks making exactly 8 tricks scores the same as a contract for 7 tricks making 8 tricks.

PLAYING THE CARDS IN NO TRUMPS

DECLARER

When you see the opening lead, STOP!!! Ask yourself three questions:

  1. How many tricks do I need to make the contract? Then look carefully at your hand and the dummy:
  2. How many tricks can I make without losing the lead?
  3. How will I get the extra tricks?

DEFENDERS

THE OPENING LEAD AGAINST NO TRUMPS

Best lead is the top of a sequence of three honour cards e.g. Ace from AKQ, King from KQJ etc. If you don't have a sequence of honour cards lead the 4th highest card of your longest suit. e.g. the four from AJ942.

WIN A TRICK AS CHEAPLY AS POSSIBLE

If you have the Ace and King, win with the King. It helps partner work out what cards you don't have. If you win a trick with the Ace partner knows you don't have the King. If you win a trick with the King partner knows you don't have the Queen.

SECOND HAND LOW

If you can't win the trick in second seat, play a low card. Even if you can win the trick, it is still correct most of the time to play low to give partner a chance to win the trick. If in doubt play low!

THIRD HAND HIGH

Even if you can't win the trick, you should play high. You may set up winners for your partner. When playing 3rd hand high with equally high cards, play the lowest of the equal cards (see 'Win a Trick As Cheaply As Possible').
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