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MiniBridge is a simplified version of the game of bridge. MiniBridge enables you to start playing bridge right away without having to know all the rules for bidding. A great way to get started learning how to play bridge!
Take your first MiniBridge lesson and be playing within minutes!
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www.nofearbridge.com.
Take the 2 week free trial to find out more.
Bridge is a game for four people playing in two partnerships. A standard pack of 52 cards is used.
There are four Suits
Each suit has thirteen cards in the order: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. Ace is always high.
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The cards are dealt so that each player receives 13 cards. It is best to arrange them in your hand with alternating red suits and black suits. The bidding starts with the dealer. After the bidding is over, one pair become the declaring side. One member of this pair called the Declarer, plays the hand while the opponents Defend the hand.
The partner of the declarer, called the Dummy, puts all of his cards face up on the table and takes no further part in the play. Declarer plays both hands, his own and dummy's. The first person to play a card is the person on the left of the declarer, this is called the Opening Lead .
The cards are played clockwise round the table until four cards have been played. The highest card played wins the trick.
You must always follow suit if you can, but if as a result of the bidding there is a trump suit, then any card in the trump suit beats any card in the other suits. So, if hearts are trumps, the 2 would beat the
A.
You may only use a trump when you are unable to follow suit, but you don't have to. You may choose to Discard (throw away) a card from another suit. Beating another suit with a trump card is known as Ruffing.
We'll start by describing MiniBridge which is a great introduction to bridge for players of all ages.
MiniBridge enables you to start playing bridge right away without having to know all the rules for bidding. Everything you learn in MiniBridge is relevant to real bridge i.e. counting your points, how to play the cards, game and part score contracts, scoring etc.
Each player estimates the value of their hand by using a scale of points for the high cards.
Ace |
4 |
King |
3 |
Queen |
2 |
Jack |
1 |
Notice it is alphabetical. Clubs are the lowest ranking and No Trumps the highest.
NT |
No Trumps |
Spades |
|
Hearts |
|
Diamonds |
|
Clubs |
No Trumps |
40 points for the first trick, |
Hearts/Spades |
30 points |
Clubs/Diamonds |
20 points |
(Note that the goals of 9 tricks in No Trumps, 10 tricks in Hearts or Spades or 11 tricks in Clubs or Diamonds, will lead to a total of 100 points, the requirement for 'game')
The table below shows the expected number of tricks you will make from your partnership's combined point count.
Remember that no points are scored for the first six tricks.
A 'game' is when the score for the tricks you bid and make adds up to at least 100. When your partnership has at least 25 high card points you should usually choose a 'game' contract as follows:
9 tricks in No Trumps (3NT) = 40+30+30 (= 100) + 300 bonus = 400
10 tricks in or
(4
/4
) = 4 x 30 (= 120) + 300 bonus = 420
11 tricks in or
(5
/5
) = 5 x 20 (=100) + 300 bonus = 400
A 'part score' is when the score for the tricks you bid and make adds up to less than 100. If your partnership has fewer than 25 high card points you should choose a target of 7 tricks (i.e. as low as possible).
There is no advantage in choosing a target of 8 tricks over choosing a target of 7 tricks. A contract for 8 tricks making exactly 8 tricks scores the same as a contract for 7 tricks making 8 tricks.
When you see the opening lead, STOP!!! Ask yourself three questions: