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 PRACTICE HANDS

 
 
   

 DUPLICATE BRIDGE PRACTICE HANDS

 
 

This is a pack of cards and accompanying booklet which enables you to play duplicate style bridge at home with just four people!  The deals are real bridge hands with results from when they were played.

Each square on the card back shows the following:

The hand number

The dealer

The direction in which the card should be dealt.

Here, North is dealer on hand number one and this card should be dealt to North’s left (i.e. to the player sitting East).   If the arrow is pointing down, North deals the card to himself. If the arrow is pointing up, North deals the card to his partner, etc.

There is no particular significance to the red squares.  They are just to give a reference point to make it easier to focus on the hand number as you are dealing.

There is a vulnerability card to show the vulnerability on each hand.  

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 INSTRUCTIONS FOR USING THE PRACTICE HANDS SET

 
 

The pack of cards enables you to 'automatically' deal 48 set hands.    The booklet contains the hand record, suggested bidding, comment and results.

At the end of playing each hand, both pairs will score points out of ten depending on how successful they have been compared with the other players who previously played the hand.

The hands were originally played at www.bridgeclublive.com online bridge site, and therefore come with a complete set of results from when they were previously played. 

The traveller shows the contract, lead, result and percentage (e.g. 100% would be a top score, 50% average, 0% bottom etc).  The percentage is converted to 'points out of ten' for N/S and E/W.

It is essentially a set of random hands (i.e. not biased towards any particular topic), but organised so that each player gets to be declarer about the same number of times.

How to score: Calculate the score (duplicate style) from the point of view of N/S.  Find the score in the ‘N/S score’ column and take points out of ten from the right hand columns. If your score is not on the traveller, take points out of ten between the nearest two scores.

EXAMPLE:

South played in 6D making 12 tricks:

First we calculate the score from the point of view of N/S so it's 920 including the slam bonus.

Then we look for a score of 920 in the N/S column and read across to the right to see how many points out of ten it gives us: Seven.

If the score is not on the sheet, say South made 13 tricks for a score of 940 (West must have discarded his Ace!), we look for the nearest scores.  940 is in between 920 and 990 so our points would be 8.5 out of ten. 

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 SAMPLE TRAVELLER

 
 
   
 
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